// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyFPoi.generated.h"


UCLASS()
class PROJECT_API AMyFPoi : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AMyFPoi();

	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Poi")
	FVector Location;

	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Poi")
	FString Name;

	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Poi")
	FString Type;

	UFUNCTION(BlueprintImplementableEvent)
	void setMaterial(bool isA);

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	UPROPERTY(BlueprintReadWrite,EditAnywhere)
	bool IsTypeA;

};
